
RESUME.
[Work Experience]
Technical Design Intern
Toys for Bob | Unreal Engine 4 | June – Sept. 2019
-
Developed an interface and tool in UE4 that archived runtime player data and allowed designers to make quick changes to a level.
-
Supported the UI team by implementing interactive UI systems.
-
Liaised with the level design team to address map and item imbalances.
-
Communicated with art, production, and programming teams to design systemic game elements as a member of the Meta-Systems team.
[Current Projects]
Technical Writer, Video Producer
Cisco Systems | June 2017 - Oct. 2018
-
Created technical documentation for a business collaboration app.
-
Collaborated with engineering teams to maintain product release notes.
-
Produced training videos using Premiere Pro, After Effects (Team of 2+).
-
QA testing, data entry, database administration, and graphic design.
Beware of the Blob
Creative Director | Unity | Mar. 2019 - May 2020
-
Leads, manages, and provides design direction for a 6-month Capstone project.
-
Co-designed the crafting system and user interface.
-
Designed the stealth system, enemy behavior, and player-environment interactions.
-
Animates 3D enemy models, implemented saving architecture, and writes custom shaders.
[Education]
Games & Playable Media, MS
University of California, Santa Cruz | Sept. 2018 – Mar. 2020
-
Jack Baskin School of Engineering
-
Teaching Assistant – Foundations of Video Game Design | Winter 2020
-
Teaching Assistant – Game Design Systems
| Fall 2019
-
Teaching Assistant – Spawn Point Summer @ EA | Summer 2019
-
Asian Studies, BA
Cornell University | Aug. 2012 – May 2016
-
Minored in Information Science
-
Haven Co-Organization Facilitator
[Skills]
Programming
C#
C++
Java
Python
JavaScript
100%
75%
100%
100%
80%
Software
Photoshop
Premiere Pro
After Effects
Maya/Blender
Jira/Confluence
Github
100%
100%
100%
80%
100%
75%
Game Engines
Unity
Unreal
Godot
100%
90%
90%