PROJECTS.

 

Beware of the Blob

Unity | Team of 5 | 2019 - 2020

A 3D body-horror stealth game where you play as an amorphous blob that eats people, make new body parts from their organs, and use those parts to solve puzzles.

My Role:

  • Creative Director of a 5-person team

  • Systems & Audio Design

  • Character Animation

  • Back-End & UI Engineering

  • Shaders & Rendering Pipeline

  • Outsourcing Manager

Now Available on Steam!

 

Crash 4: It's About Time

Technical Design Intern at Toys for Bob

  • Developed an interface and tool in UE4 that archived runtime player data and allowed designers to make quick changes to a level.
     

  • Supported the UI team by implementing interactive UI systems.
     

  • Liaised with the level design team to address map and item imbalances.
     

  • Communicated with art, production, and programming teams to design systemic game elements as a member of the Meta-Systems team.

 

Cat Walk

Unity | Team of 4 | 2019

A cute, 2D browser-based game about surviving in the animal fashion industry while managing crippling debt.

My Role:

  • UI Design & UI Implementation

  • Character & Audio Design

  • Gameplay Programming

[Play on itch.io]

 

LENS

Board Game | Team of 3 | 2019 

LENS is a resource-based, strategy 
board game that addresses sexism and misogyny during film production. Players must invest “effort” to get their ideas heard despite gender and power imbalances.

My Role:

  • System Design

  • UI Design

  • User Testing
     

[Read more]

 

Super Mario Demake

Unreal Engine 4 | Solo | 2019 

A 3D, Super Mario Bros. themed "demake" and experimental project to improve my skills in UE4. Developed for the 2019 Unreal Engine Demake game jam.

My Role:

  • UE4 Development

  • Blueprint Scripting

  • Level & Audio Design

[Play on itch.io]

 

Ballistic Logistics

Unity | Team of 2 | 2019

A browser-based detective game where the player has to interrogate members of a circus to solve a murder mystery.

My Role:

  • Narrative Design

  • Character & Environmental Design

  • Audio Design
     

[Play on itch.io]

 

the cure

Processing | Solo | 2018

An eerie, 2D game during which the player must develop and test a fictional panacea for an unknown virus. If the cellular structure of the cure survives the "Durability Test," there may be hope for survival. If it doesn't, all is lost.

My Role:

  • Programming (Java)

  • UI Design

  • Audio Design

 

 

Meow Brawler

Unity | Team of 4 | 2019 

A 2D PVP platformer, where players control cats in an epic furniture-throwing showdown.

My Role:

  • UI & Audio Design

  • Character Animations

  • Gameplay Programming

     

[Play on itch.io]

 

Conway's Game of Life

Godot | Solo | April 2019

Conway's Game  of Life is a cellular automaton "game" that runs automatically and doesn't require input from the "player" beyond determining the initial state of each "cell."

A themed, experimental project to improve my skills in Godot's game engine.

My Role:

  • Godot Development

  • Programming (Python)

     

[Play on itch.io]

 

Legend of Snake, Windwaker ed.

Godot | Team of 4 | 2019

A themed, Zelda themed remake of the classic Snake game. An experimental project to improve my skills in Godot's game engine.

My Role:

  • Godot Development

  • Programming (Python)

  • Audio & UI Design
     

[Play on itch.io]