ABOUT.

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ERNES RAILEY

I’m a Technical Designer with a knack for rapid prototyping & back-end engineering, a focus on systems design, and an interest in shaders.

 

I enjoy transforming simple ideas into complex systems with layered interactions and communicating stories through gameplay.

Recent graduate of the Games & Playable Media MS
program at the University of California, Santa Cruz, where I taught game systems design and game design theory as a Graduate Teaching Assistant


Creative Director for Beware of the Blob.